Rick's Blog

Jun
16
2026

Blender Smoke Simulation - Position Scale

The last of the Noise parameters; Position Scale!

Jun
16
2026

Blender Smoke Simulation - Strength

Noise parameters, part 2:  Noise Strength!

Jun
15
2026

Blender Smoke Simulation- Noise: Upres Factor

Now, for the Noise Series.  Upres Factor creates a higher resolution grid for the noise, essentially multiplying the domain resolution by the Upres Factor.  Just like cranking up resolution, going crazy with the resolution/upres factor combo platter can quickly swamp your computer!

Jun
01
2026

Blender Smoke Simulation - Dissolve

Dissolve is fairly straightforward--you tell blender what age (in frames) you want the smoke to start dissipating.

May
31
2026

Blender Smoke Simulation - Vorticity

For the last of the Gas Parameters--Vorticity!  This one will get out of control if you aren't careful!

May
31
2026

Blender Smoke Simulation - Heat

Next up in the Gas Parameters section; Heat!  Not the most exciting of parameters, but that just keeps the excitement building that much more, right??

May
31
2026

Blender Smoke Simulation - Buoyancy Density

Now, on to the Gas Parameters section!  Buoyancy Density seems simple enough; the less dense something is, it should rise faster through a container of constant density.  How hard could that be?

Apr
24
2026

Blender Smoke Simulation - Resolution

Resolution always leads me down the Primrose Path.  I find myself thinking that if I just had a little better resolution, I could see what I needed to change.  That quickly leads to running the simulation overnight, waking up to find it didn't do what I wanted, and wasting another day waiting for an overnight run.  The question is always how much resolution is enough?

Apr
24
2026

An Examination of Blender's Smoke Simulation

This is the first in a series of short posts where I examine various parameters of Blender's smoke simulator one at a time, while holding the rest constant.  I started this because I was tired of the amount of time I spent going around the tweaking-simulating-tweaking loop.  I hope this will provide me the background understanding to quickly get close to the look I want before I spend a lot of time on high-resolution simulations that take time to process.

Rick's Blog

Jun
16
2026

Blender Smoke Simulation - Position Scale

The last of the Noise parameters; Position Scale!

Jun
16
2026

Blender Smoke Simulation - Strength

Noise parameters, part 2:  Noise Strength!

Jun
15
2026

Blender Smoke Simulation- Noise: Upres Factor

Now, for the Noise Series.  Upres Factor creates a higher resolution grid for the noise, essentially multiplying the domain resolution by the Upres Factor.  Just like cranking up resolution, going crazy with the resolution/upres factor combo platter can quickly swamp your computer!

Jun
01
2026

Blender Smoke Simulation - Dissolve

Dissolve is fairly straightforward--you tell blender what age (in frames) you want the smoke to start dissipating.

May
31
2026

Blender Smoke Simulation - Vorticity

For the last of the Gas Parameters--Vorticity!  This one will get out of control if you aren't careful!

May
31
2026

Blender Smoke Simulation - Heat

Next up in the Gas Parameters section; Heat!  Not the most exciting of parameters, but that just keeps the excitement building that much more, right??

May
31
2026

Blender Smoke Simulation - Buoyancy Density

Now, on to the Gas Parameters section!  Buoyancy Density seems simple enough; the less dense something is, it should rise faster through a container of constant density.  How hard could that be?

Apr
24
2026

Blender Smoke Simulation - Resolution

Resolution always leads me down the Primrose Path.  I find myself thinking that if I just had a little better resolution, I could see what I needed to change.  That quickly leads to running the simulation overnight, waking up to find it didn't do what I wanted, and wasting another day waiting for an overnight run.  The question is always how much resolution is enough?

Apr
24
2026

An Examination of Blender's Smoke Simulation

This is the first in a series of short posts where I examine various parameters of Blender's smoke simulator one at a time, while holding the rest constant.  I started this because I was tired of the amount of time I spent going around the tweaking-simulating-tweaking loop.  I hope this will provide me the background understanding to quickly get close to the look I want before I spend a lot of time on high-resolution simulations that take time to process.