Rick's Blog
Blender Smoke Simulation - Buoyancy Density
Now, on to the Gas Parameters section! Buoyancy Density seems simple enough; the less dense something is, it should rise faster through a container of constant density. How hard could that be?
I was a little surprised that there seems to be an upper limit on how quickly this parameter will make the smoke rise. I don't see much difference between a value of 5 and 20. I suspect there are also density parameters on the fluid/smoke emitter that will work in concert, but that's a problem for future Me.
The standard video comparison:
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