This section will deal with generating the mesh for a case. I will initially create a crude wind tunnel model for 2-dimensional (2D) flow over a flat plate. That is an instance where the geometry could be generated by hand. I will use simple tools to automate that process and allow for increasingly more complex geometries.
Rick's Blog
This section will deal with generating the mesh for a case. I will initially create a crude wind tunnel model for 2-dimensional (2D) flow over a flat plate. That is an instance where the geometry could be generated by hand. I will use simple tools to automate that process and allow for increasingly more complex geometries.
With the basic game dynamics working, I started to add animation to the assets. Blender's glTF exporter makes exporting animations to webGL relatively simple, but there were still plenty of Opportunities For Learning (OFL) to occur. :)
One challenge with working on a project part-time is the variation in the look and feel of the models created. I didn't have a good sense of whether I wanted the game to feel realistic or cartoony. I didn't know if I wanted something that felt modern or pseudo-historical. That generated a wide variation in the assets I created. But I finally found some reference images that were close to what I wanted, so I went back and started updating the assets, concentrating on keeping everything consistent.
When a family member moved to a different house, I decided to memorialize their old house with a 3-D model and associated visualization. It had been at least six months since I had done anything architecture-related and I was pleasantly surprised to find that both the Blender 2.8X update and associated Add-Ons continue to make the workflow better and faster!
I'm starting a series of models, all involving commercial airline aircraft. Starting off is the Canadair Regional Jet (CRJ) 700-series, known as the CRJ-700.
This is a project I started almost a year ago, but which soon stalled. I'm back to actively working on recreating one of the paintings in the series, Piazzo San Marco, by the artist Giovanni Antonio Canal.