With the basic game dynamics working, it is time to get started on the visual elements of the game. The plan is to use openGL on a browser for the interactive/dynamic elements. During the first attempt at creating a game, this was killed the project. This time, I am trying to take a structured, building-block approach. Creating the elements has, so far, been fairly simple!
Rick's Blog
With the basic game dynamics working, it is time to get started on the visual elements of the game. The plan is to use openGL on a browser for the interactive/dynamic elements. During the first attempt at creating a game, this was killed the project. This time, I am trying to take a structured, building-block approach. Creating the elements has, so far, been fairly simple!
The first task was to design an overall program structure that would share data efficiently between the server (running node.js), the game board (planned to be served in a web browser) and several player mobile devices (also in web browsers).