Rick's Blog

Dec
28
2021

Life On The Farm - It's All About the Visuals

With the basic game dynamics working, it is time to get started on the visual elements of the game.  The plan is to use openGL on a browser for the interactive/dynamic elements.  During the first attempt at creating a game, this was killed the project.  This time, I am trying to take a structured, building-block approach.  Creating the elements has, so far, been fairly simple!

Continue reading
Nov
29
2021

Life On The Farm - Episode 2 - Structure

The first task was to design an overall program structure that would share data efficiently between the server (running node.js), the game board (planned to be served in a web browser) and several player mobile devices (also in web browsers).   

Continue reading

Rick's Blog

Dec
28
2021

Life On The Farm - It's All About the Visuals

With the basic game dynamics working, it is time to get started on the visual elements of the game.  The plan is to use openGL on a browser for the interactive/dynamic elements.  During the first attempt at creating a game, this was killed the project.  This time, I am trying to take a structured, building-block approach.  Creating the elements has, so far, been fairly simple!

Continue reading
Nov
29
2021

Life On The Farm - Episode 2 - Structure

The first task was to design an overall program structure that would share data efficiently between the server (running node.js), the game board (planned to be served in a web browser) and several player mobile devices (also in web browsers).   

Continue reading