Rick's Blog

Apr
22
2020

Terrain in Blender - Option 2: Mirage

Terrain From Heightmap - Wasatch Front, Northern Utah

In my first post about creating terrain in Blender, I discussed using BlenderGIS to combine multiple georeferenced sources into a single terrain.  This post will deal with the addon, Mirage, which I feel is better suited to creating either imaginary terrain, or terrain from an existing heightmap and then adding procedural rocks, trees, vegetation, snow, etc. as material(s) on that mesh.

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Rick's Blog

Apr
22
2020

Terrain in Blender - Option 2: Mirage

Terrain From Heightmap - Wasatch Front, Northern Utah

In my first post about creating terrain in Blender, I discussed using BlenderGIS to combine multiple georeferenced sources into a single terrain.  This post will deal with the addon, Mirage, which I feel is better suited to creating either imaginary terrain, or terrain from an existing heightmap and then adding procedural rocks, trees, vegetation, snow, etc. as material(s) on that mesh.

Continue reading