With the basic game dynamics working, it is time to get started on the visual elements of the game. The plan is to use openGL on a browser for the interactive/dynamic elements. During the first attempt at creating a game, this was killed the project. This time, I am trying to take a structured, building-block approach. Creating the elements has, so far, been fairly simple!
Rick's Blog
With the basic game dynamics working, it is time to get started on the visual elements of the game. The plan is to use openGL on a browser for the interactive/dynamic elements. During the first attempt at creating a game, this was killed the project. This time, I am trying to take a structured, building-block approach. Creating the elements has, so far, been fairly simple!
When a family member moved to a different house, I decided to memorialize their old house with a 3-D model and associated visualization. It had been at least six months since I had done anything architecture-related and I was pleasantly surprised to find that both the Blender 2.8X update and associated Add-Ons continue to make the workflow better and faster!
This is the second in a series. You can start the series here. The series follows my journey figuring out how to use OpenFOAM for something more than repeating tutorials that already exist! Sometimes that journey gets a little rocky! :)
I'm starting a series of models, all involving commercial airline aircraft. Starting off is the Canadair Regional Jet (CRJ) 700-series, known as the CRJ-700.
This is a project I started almost a year ago, but which soon stalled. I'm back to actively working on recreating one of the paintings in the series, Piazzo San Marco, by the artist Giovanni Antonio Canal.