I'm starting a series of models, all involving commercial airline aircraft. Starting off is the Canadair Regional Jet (CRJ) 700-series, known as the CRJ-700.
This is a project I started almost a year ago, but which soon stalled. I'm back to actively working on recreating one of the paintings in the series, Piazzo San Marco, by the artist Giovanni Antonio Canal.
I have been experimenting with the SwiftBlock addons that simplify the process of taking a mesh in Blender and defining that mesh in OpenFOAM. There are two versions and both are about at the same level of development. While they both work as advertised, I have come to the conclusion that neither will be appropriate for complex models. It was at this point, the little voice in the back of my head said, 'Of course, dummy! A wise man once said, "Always use the right tool for the job!"' (That little voice loves to quote himself!) While Blender is great for visualizing the results of numerical analysis, it was not made for creating the meshes used in said numerical analysis. Luckily, I found something that is the right tool for the job...
This is a permanent post--I will update it occasionally. Some aspects of being an artist, and improving as an artist are difficult: it requires skill, creativity, passion and vision. Progress generally involve hard work and there are seldom short-cuts. But other aspects are primarily a matter of organization and discipline. If you reduce your 'wasted' time, you'll have more time to devote to the time-intensive activities. The list below is where I usually find myself wasting time, causing a 2-hour project to turn into a 2-day project.