Now, on to the Gas Parameters section! Buoyancy Density seems simple enough; the less dense something is, it should rise faster through a container of constant density. How hard could that be?
Rick's Blog
Now, on to the Gas Parameters section! Buoyancy Density seems simple enough; the less dense something is, it should rise faster through a container of constant density. How hard could that be?
All the world's a stage...
by Billy Ray Shakespeare
This is the second in a series where I come up with Uncomplicated Ideas™ that would really have helped me out if I thought of them at the beginning of the project. Today's idea--just make a stage!
This section will deal with generating the mesh for a case. I will initially create a crude wind tunnel model for 2-dimensional (2D) flow over a flat plate. That is an instance where the geometry could be generated by hand. I will use simple tools to automate that process and allow for increasingly more complex geometries.
With the basic game dynamics working, I started to add animation to the assets. Blender's glTF exporter makes exporting animations to webGL relatively simple, but there were still plenty of Opportunities For Learning (OFL) to occur. :)
When a family member moved to a different house, I decided to memorialize their old house with a 3-D model and associated visualization. It had been at least six months since I had done anything architecture-related and I was pleasantly surprised to find that both the Blender 2.8X update and associated Add-Ons continue to make the workflow better and faster!
I'm starting a series of models, all involving commercial airline aircraft. Starting off is the Canadair Regional Jet (CRJ) 700-series, known as the CRJ-700.