The next step for my Last Supper project was to add hair to the models. I have very little experience with modeling/rendering hair in Blender, so this step was also more involved than I originally anticipated. My intent was to create a rough draft of the hair, with another iteration of styling/coloring once the near-final lighting for the scene is complete. So, from that point of view, I was successful, but I still think the current result looks like a toupee factory exploded. :)
Rick's Blog
The next step for my Last Supper project was to add hair to the models. I have very little experience with modeling/rendering hair in Blender, so this step was also more involved than I originally anticipated. My intent was to create a rough draft of the hair, with another iteration of styling/coloring once the near-final lighting for the scene is complete. So, from that point of view, I was successful, but I still think the current result looks like a toupee factory exploded. :)
I used MakeHuman to create Jesus and the disciples. There was a small delay after installing MakeHuman, apparently due to a conflict with python libraries. I found that if I ran MakeHuman with Administrator rights, I avoided whatever the problem was. The learning curve was fairly steep but at the end I created a custom character, fully rigged and imported into blender in about 20 minutes. Interestingly, with Blender set to imperial units, I needed to export the MakeHuman models with the units set to 'meters'. Below is the current scene with bodies roughly positioned. (CAUTION: Partial Nudity - May not be appropriate for children under 53 years. ;) ).