With the basic game dynamics working, I started to add animation to the assets. Blender's glTF exporter makes exporting animations to webGL relatively simple, but there were still plenty of Opportunities For Learning (OFL) to occur. :)
Rick's Blog
With the basic game dynamics working, I started to add animation to the assets. Blender's glTF exporter makes exporting animations to webGL relatively simple, but there were still plenty of Opportunities For Learning (OFL) to occur. :)
One challenge with working on a project part-time is the variation in the look and feel of the models created. I didn't have a good sense of whether I wanted the game to feel realistic or cartoony. I didn't know if I wanted something that felt modern or pseudo-historical. That generated a wide variation in the assets I created. But I finally found some reference images that were close to what I wanted, so I went back and started updating the assets, concentrating on keeping everything consistent.
I'm starting a series of models, all involving commercial airline aircraft. Starting off is the Canadair Regional Jet (CRJ) 700-series, known as the CRJ-700.
My previous SketchFab model uploads were really only a way for me to dip my toe into the water. This time I went for the whole foot, maybe even half-calf! I attempted to upload my farm house model to SketchFab. This model had two particle systems and multiple texture- and procedurally-based materials. I'm considering the at...