Rick's Blog

Publish or Perish - My SketchFab Mantra

P-38

 My first few attempts at uploading models to SketchFab were not overwhelming successes.  There is not a one-to-one correlation between what a model looks like in Blender, especially rendered in cycles, and what it will look like in SketchFab.  Like most things, it's a matter of understanding how to prepare the model in Blender to make the transition as easy as possible.  This category of my blog chronicles the baby steps I'm taking. :)

If I'm being honest, the first few models I uploaded to SketchFab did not look great.  They were super-shiny without much personality.  In desperation, I resorted to actually reading the SketchFab documentation (not all of it, I'm not crazy) and discovered Blender cycles and SketchFab materials are not identical.  There were some tips in the documentation, that would aid SketchFab in converting materials to the proper format.  Since I was working on a new P-38 model, I thought this would be a great opportunity to try those suggestions.

Apparently, I need to read more documentation.  My first upload attempt was still super-glossy.  However, I did find where to tweak material properties within SketchFab to get it looking better.  The model itself isn't (yet) the A-lister, ready-for-the-spotlight model.  It is a perfectly workable ensemble workhorse.  Not bad for a first-ish try.  And, I discovered that Blender animations do convert nicely to SketchFab animations, so the effort was not wasted.  

Spring Cleaning in November
Groovy Grading

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Sunday, 27 September 2020

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Rick's Blog

Publish or Perish - My SketchFab Mantra

P-38

 My first few attempts at uploading models to SketchFab were not overwhelming successes.  There is not a one-to-one correlation between what a model looks like in Blender, especially rendered in cycles, and what it will look like in SketchFab.  Like most things, it's a matter of understanding how to prepare the model in Blender to make the transition as easy as possible.  This category of my blog chronicles the baby steps I'm taking. :)

If I'm being honest, the first few models I uploaded to SketchFab did not look great.  They were super-shiny without much personality.  In desperation, I resorted to actually reading the SketchFab documentation (not all of it, I'm not crazy) and discovered Blender cycles and SketchFab materials are not identical.  There were some tips in the documentation, that would aid SketchFab in converting materials to the proper format.  Since I was working on a new P-38 model, I thought this would be a great opportunity to try those suggestions.

Apparently, I need to read more documentation.  My first upload attempt was still super-glossy.  However, I did find where to tweak material properties within SketchFab to get it looking better.  The model itself isn't (yet) the A-lister, ready-for-the-spotlight model.  It is a perfectly workable ensemble workhorse.  Not bad for a first-ish try.  And, I discovered that Blender animations do convert nicely to SketchFab animations, so the effort was not wasted.  

Spring Cleaning in November
Groovy Grading

Related Posts

 

Comments

No comments made yet. Be the first to submit a comment
Already Registered? Login Here
Guest
Sunday, 27 September 2020

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